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- MAGE TIME WALKING GEAR UPDATE
- MAGE TIME WALKING GEAR SKIN
- MAGE TIME WALKING GEAR PATCH
- MAGE TIME WALKING GEAR FULL
MAGE TIME WALKING GEAR SKIN
You can look forward to new hair styles, hair colors, facial hair, skin colors, accessories, horns, tail length, tattoos, and more!Īfter hearing how excited all of you were around the new customization options, we saw that many of your comments were requesting more natural hair colors for Void Elves.
MAGE TIME WALKING GEAR UPDATE
The upcoming 9.1.5 update will introduce new character customization options for two Allied Races that didn’t get as much attention as the rest, the Nightborne and Lightforged Draenei. Originally Posted by Linxy ( Official Post ) But this blue post shares the exciting news:
MAGE TIME WALKING GEAR PATCH
Initially we hadn’t even heard any confirmation that there was going to be a patch 9.1.5 either, other than some PTR-related speculation. As it turns out, there will, in fact, be a whole lot of new character customizations coming, in patch 9.1.5. Subtlety: Black Powder, Shuriken Storm, Secret Technique (Talent)Įlemental: Storm Elemental‘s (Talent) Eye of the StormĪrms: Bladestorm, Cleave (Talent), Ravager (Talent), Dreadnaught (Talent)įans of character customization, rejoice! It definitely sounds like the World of Warcraft team took to heart the negative feedback concerning their stated plans to add no more character customizations during Shadowlands. Windwalker: Fists of Fury, Rushing Jade Wind (Talent)Īssassination: Fan of Knives, Crimson Tempest (Talent) Marksmanship: Multi-Shot, Barrage (Talent), Explosive Shot (Talent)įrost: Frozen Orb, Glacial Fragments (Runecarving Power) Vengeance: Soul Cleave Spirit Bomb (Talent) now deals reduced damage beyond 5 targets (previously was soft-capped at 20 targets).īeast Mastery: Beast Cleave, Multi-Shot, Barrage (Talent) Sacrificial Pact, Abomination Limb (Necrolord Ability), Reanimated Shambler (Runecarving Power)īlood: Consumption (Talent), Bonestorm (Talent) The following area-of-effect abilities are no longer maximum target capped and instead deal reduced damage beyond 5 targets As always, tuning will change as a result of this shift over the next few weeks based on your feedback from the PTR. This solution means these abilities and their relative classes will still have a very strong niche against packs of 4-6 enemies. This means that while the overall damage done by the ability increases with the number of targets, the individual damage done to each target will decrease.
MAGE TIME WALKING GEAR FULL
For many of the abilities that underwent the change from uncapped to a strict target cap in 9.0, we’re converting the damage to “reduced damage beyond 5 targets.” This means that the ability will deal full damage against 5 targets, then reduced damage to each additional target beyond 5. Along with other changes, we set out to move away from “pull as many enemies as possible, use all your cooldowns and delete them” as the predominant strategy across various forms of content.We’ve received a lot of feedback that these abilities not hitting enemies in their range in any way creates a feel problem for WoW combat but is also an issue for trivial encounters like farming legacy content. The abilities that remained “uncapped” were generally ones that offered lower damage over a longer period of time (e.g. 3-5 enemies) and communicating that strength clearly in the tooltips. 15-20 enemies) while also increasing their effectiveness against fewer targets (e.g. Players often refer to these changes as the “AOE target cap.” Our intention was to reduce the effectiveness of burst AOE buttons against large target counts (i.e. If you are interested in PvP carry then Overgear is always ready to give you a hand! AOE cap reworkĭevelopers’ note: With the launch of Shadowlands, we reduced the maximum number of targets that several abilities could hit specifically to address a few gameplay problems related to pulling a large number of enemies in dungeons. You can read all about 9.1.5 PvP changes in our previous guide. This change will not affect high item-level PvP gear. This should reduce the power level gap so that new characters can feel that they’re able to compete in Battlegrounds and Arenas more readily. Lower item-level PvP gear will now scale to a higher item-level in PvP situations than before.
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This change will not affect higher-level PvP gear. A PvP change being implemented in Patch 9.1.5 is an increase on the scalability of lower-level PvP gear in PvP content, as an attempt to level the playing field in favor of those who are starting out in PvP.
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