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There is no need to build those, they will not help you in any way forward. For example, the level 2 and level 4 pottery only increases your income by 1 and gives 1 victory point. You can remove industries from your player mat that give you any benefit. Use the industries (and routes) of other players to your advantageĪlso take into account that the develop action is powerful. That gives you the opportunity to invest more in other types of industries that score more points at the end. One of your strategies could be to get connected to the market, or to other player’s coal mines so you can use that coal. Take coal as an example: it is extremely useful to power your expansion, but at the end of the game it doesn’t give you a lot of points. The double rail connection is extremely powerful, because it essentially enables you to squeeze an additional action into a turn! And remember…turns are limited, so if you can get some extra that is worth a lot! (More on the power of network actions later) You don’t need to build every industryĪdmittedly, this is what I typically forget as well, but you don’t need to build every industry in the game to win the game. You will need the beer for the Sell action and to build the double rail connections (in the Rail era). Later in the game access to beer becomes important. If there are no Iron Works on the board you can always get iron through the market for a decent price. That means you are helping them to score points. But…remember that you help them flip their tile. You can even consume the iron of other players. You can build Iron Works anywhere as the iron can ‘teleport’ to where you need it. You can get coal through a route owned by any player An important oversight starting players typically forget. That means you may also use the routes of other players. Just remember that you need to be connected on any route. Your safest bet is to have a connection to the market, so you always have access to coal. You must be connected to a source of coal, or to the market. Understand that a good connection to coal is essentials.
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Sure, they score points too, but are not the driver of the highest points. But, how do you go about scoring points? Get supporting industries up and runningĬoal and iron are the industries that help you build your industrial empire. If you read about Brass, people will typically tell you how much you should score per turn.
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You should aim to take actions that score as many points as you can get. That means that you are always fighting against the clock. As you already have 45 industry tiles it means that you cannot even build all of your own industries (even if you had the resources). In the Canal era that means 19 actions (the first turn only has 1 action) and Rail era another 20 actions. In a two player game both of you have 10 turns per era.
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There are many actions and strategies you could take, but you will always find that you can’t do all the things you want to do. Turns are limitedīrass is a game of scarcity. However, here are some tips and reminders to help you get started on the first few games you play.
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We will not dive into the full rules here, as we assume you own the game and have at least read the rules ( get the rulebook from Roxley). Every turn a player can perform two actions from a list of 6 options. Each round consists of a fixed number of turns for each player. The game is played in two rounds: the Canal era and the Rail era. The player with the most points at the end of the game wins. The basic rules are reasonably simple to understand: you have to develop industries to score points.
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